Elden Ring Was Designed To Be Less Stressful But Not Less Difficult
In a lengthy presentation and video Q&A, producer Yasuhiro Kitao revealed that Elden Ring was designed to be less stressful, though no less difficult, compared to other FromSoftware games. Kitao-san went on to say that given the large size of the map, FromSoftware had to allow close respawning in the most challenging areas of Elden Ring. The challenge was to place enemies in a way that would keep players interested, but still provide them with a low-stress experience....